HyperX hits 20M gaming headsets sold

Join gamers online at the GamesBeat Summit Next next 9-10. November. Learn more about what comes next.


HyperX, the sports and gaming equipment brand at HP, announced that it has sold over 20 million gaming headsets.

That’s a pretty good result when HyperX launched its first HyperX Cloud gaming headset in April 2014. HyperX is an 18-year-old brand that HP bought for $ 425 million in March in an agreement with Kingston Technologies.

HyperX has developed a range of headsets that focus on high quality sound and performance for gaming, listening to music, watching videos and chatting. These headsets are designed to work with PCs, consoles and mobile devices.

“Since the launch of the first HyperX gaming headset in 2014, we have steadily developed our design and product range to become an industry leader in quality, comfort and sound,” said Kevin Hague, General Manager of HyperX, in a statement . As competitive and casual gaming continues to gain popularity across PCs, consoles and mobile platforms, we strive to take our headsets to new levels and look forward to delivering the next 20 million high quality headphones to discerning customers worldwide . “

Webinar

Three good investment professionals open up what it takes to get your video game funded.

See On Demand

Following the launch of HyperX Cloud, HyperX launched HyperX Cloud II with USB Audio Control Box and Virtual 7.1 Surround Sound in 2015. It came out with its Xbox CloudX Pro Gaming Headset in 2016 and Cloud Alpha Gaming Headset with Dual Chamber Technology in 2017. Cloud Mix Gaming Headset with Bluetooth appeared in 2018.

In 2019, it came out with its PlayStation 4 headset. In 2020, it launched the HyperX Cloud Revolver Gaming Headset with 7.1 Surround Sound. It has not launched a new headset this year.

GamesBeat

GamesBeat’s creed when coverage of the gaming industry is “where passion meets business.” What does it mean? We want to tell you how the news matters to you — not just as a game maker, but also as a fan of games. Whether you read our articles, listen to our podcasts or watch our videos, GamesBeat helps you learn about the industry and enjoy engaging in it.

How will you do it? Membership includes access to:

  • Newsletters, e.g. DeanBeat
  • The wonderful, informative and funny speakers at our events
  • Networking opportunities
  • Special interviews for members only, chats and “open offices” events with GamesBeat staff
  • Chat with community members, GamesBeat staff and other guests in our Discord
  • And maybe even a fun prize or two
  • Introductions to like-minded parties

sign up

Leave a Comment